Optimizing OpenGL performance with apitrace
Posted on Thu 22 March 2018 in Gamedev
Today's post is for the programmers: it's a bit technical. I finally solved a long-standing performance issue in Happy Usagi, and I thought I'd share my notes.
The issue
This was the problem: Happy Usagi was sometimes a bit jittery or choppy. The graphics weren't entirely smooth, there was a …
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