Implicit Tutorials (Notes from Indie Game Show & Tell)

Posted on Tue 20 June 2017 in Gamedev

When I discussed educational games, I omitted one very common type:  games that teach you how to play the game itself.

Last week I participated in the Indie Game Show & Tell in Amsterdam. And there I learned about self-explanatory games, and also the fact that Happy Usagi currently sucks at …


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Progress Update: Usagi on Android

Posted on Wed 24 May 2017 in Gamedev

Just a quick post to show what I've been working on. I finally managed to get Happy Usagi to run inside an android emulator:

This is a huge step! So far I've only made games for Windows and Linux. Getting them to run on Android has been a major goal …


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What makes a good educational game?

Posted on Sun 07 May 2017 in Gamedev

As I mentioned at the start of this blog, in the future I want to focus on creating educational games. The term 'educational game' means different things to different people, and it's also somewhat of a buzzword nowadays.  Here I want to explain what 'educational'  means to me. What type …


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B.U.N. - a game from a classic genre

Posted on Tue 25 April 2017 in Gamedev

This Easter holiday I took a break from working on a game about bunnies, so that I could.... work on another game about bunnies. Apart from the bunny aspect though, it's actually a very different kind of game. It's a text adventure.

The game is called B.U.N. (Bunny's …


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