Come and join me on my quest for the holy grail! Or in this case, my quest to develop and independently publish computer games! Ni!
Developing games is my passion. When I was a kid I already wrote my own version of tetris on a ZX spectrum. In more recent years I have written several small PC games. Most of these were created during weekend programming competitions, a.k.a. speedhacks. These are always fun to do, and the result is usually interesting and sometimes even entertaining! But they also tend to be somewhat simple and incomplete.
Now I want to take it to the next level. I don’t want to just make games that are “fun for five minutes”, after which you can lean back and appreciate “how cool that it was made in such a short time”. No, I want to turn these into games that are lasting fun, maybe even addictive, and certainly worth paying for.
With this blog, I want to show my progress. I want to document my inroads into the indie gaming business. And I want to use this blog as a way to gather feedback, to find out if I’m going in the right direction.
So what are my plans? At the start I’m going to be opportunistic, and work with what I’ve got. I’m expanding one of the most promising speedhack games: Happy Usagi No Yuki Fortress. So at first you can expect a lot of posts about this game.
My long-term plan is to shift to a particular niche, namely computer games that are “Educational”. That term may mean different things to different people, so I will definitely follow up in a future post to explain what the term means to me. And I’m working on a “sekrit project” that is going to be an educational game. In due time, you’ll hear all about it, right here on this blog.
I’m looking forward to comments! I’ll publish this blog on various social media, so you’ll know about it. But which social media would you like to see this on? And what would you find most interesting to read about? By the way, what do you think of the graphics in the header of this blog? I’m figuring this out as I go along, so please let me know!