Getting serious about serious games

Posted on Fri 24 October 2025 in Gamedev

Over time, I have developed a small portfolio of serious games. Let's make a list.

1. i18n-puzzles.com

i18n-puzzles.com is a serious game that teaches programmers how to deal with internationalization problems.

Internationalization (abbrivated as i18n) is the art of making software suitable for an international audience. You can …


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Celebrating Food Chain Farm version 0.7

Posted on Mon 10 April 2023 in Gamedev

I just released version 0.7 of Food Chain Farm, my casual space ecosystem sim. Get it while its hot!

So let's talk about this release. What's new in this release? What have I learned along the way? And when will the game be finally done?

What's new?

It's fair …


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Developing an art style for food chain farm

Posted on Sun 15 November 2020 in Gamedev • Tagged with Art, Food Chain Farm

Just a couple of weeks ago I released version 0.5 of Food Chain Farm! This release has been a year in the making and has a ton of new stuff. Today, I want to dive deeper into one aspect: the improved art style.

The game has a lot of …


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Bringing Food Chain Farm to the classroom

Posted on Thu 17 January 2019 in Gamedev • Tagged with Classroom, Educational Games, Food Chain Farm

We tested Food Chain Farm for the 3rd time in a classroom setting, with great results. So, how does that actually work in practice?

We use a modified version of the game. The first three "levels" are really just simulations. Students have to watch clouds of oxygen and carbon dioxide …


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