Developing an art style for food chain farm

Posted on Sun 15 November 2020 in Gamedev • Tagged with Art, Food Chain Farm

Just a couple of weeks ago I released version 0.5 of Food Chain Farm! This release has been a year in the making and has a ton of new stuff. Today, I want to dive deeper into one aspect: the improved art style.

The game has a lot of …


Continue reading

Bringing Food Chain Farm to the classroom

Posted on Thu 17 January 2019 in Gamedev • Tagged with Classroom, Educational Games, Food Chain Farm

We tested Food Chain Farm for the 3rd time in a classroom setting, with great results. So, how does that actually work in practice?

We use a modified version of the game. The first three "levels" are really just simulations. Students have to watch clouds of oxygen and carbon dioxide …


Continue reading

Introducing a new game: Food Chain Farm

Posted on Wed 10 October 2018 in Gamedev • Tagged with Educational Games, Food Chain Farm

As mentioned before, my goal is to make an educational game. After more than a year of quiet behind-the-scenes development, Food Chain Farm is ready to come out. It is a construction game in a fun farm environment, with a tinge of biology education.

In the beginning, you see a …


Continue reading